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LOXIROD // PERSONAL SIGNAL ONLINE

Tomasz builds systems
with people in the loop.

RPA Developer · AI-first builder · Game developer. I combine automation, AI, and curiosity to make useful things—then take the same energy into the worlds I build for fun.

LOXIROD // PROFILE_01LIVE
Tomasz, RPA Developer and game developer
RPA / AI / GAME DEVWARSAW
SCROLL TO ENTER

01ABOUT ME

Human in the loop. AI-first by design.

I am a graduate of the Polish-Japanese Academy of Information Technology (PJATK) and currently work as an RPA Developer at Worldline. Before that, I spent three years at DGITS IT Solutions, learning how practical software systems are designed, delivered, and improved.

I build games, explore AI development, and seek out new technologies that make software more capable. In my free time, I enjoy learning about the world through technology, science, and the things people are building next.

PJATK campus building in WarsawPJATK // WARSAWPolish-Japanese Academy of Information TechnologyRead the university history ↗

CORE BELIEF THE WAY I WORK

“I believe AI will not replace every person in IT. The people who learn to work with it thoughtfully will stay ahead. My approach is AI-first, but always human in the loop: use great tools to move faster, think wider, and keep people responsible for the decisions that matter.”

My long-term goal is to become a senior architect: someone who gives developers a clear direction, shows what is possible, and helps teams create better software with modern tools.

03PROFILES & TRACKERS

Work, play, and the things I follow.

02FEATURED PROJECT

My Game Development Fresh Project

A lightweight persistent multiplayer RPG, inspired by early RuneScape pacing and Tibia’s open-world feeling—reimagined as a sharp isometric world.

MMO-LITE RPG // IN DEVELOPMENT
01

Persistent characters

Accounts, sessions, inventory, position, and progression have a home in the world.

02

Gear-defined builds

Weapons shape combat identity. Stats amplify your decisions instead of replacing them.

03

Risk by choice

Dangerous zones, social systems, and opt-in PvP make the journey worth reading.

MAP // 7F-DELTA EXPLORE THE SIGNAL

THE ROOTLINE

A vertical world with clear collision, terrain, objects, and light. Every layer is designed to remain readable in motion.

TOPOGRAPHY // ONLINE

04SYSTEMS CONSOLE

Select a signal. Read the system.

SIGNAL // LIVE

Read the fight. Commit to the strike.

Real-time melee, readable enemy behavior, loot drops, health, death, and respawn establish the first combat loop.

  • Melee attacks and enemy encounters
  • Loot, health, death, and respawn
  • Future: weapon-specific attack styles

06THE STACK

A small team can still build a living world.

CLIENT

LibGDX

Cross-platform rendering, input, UI, snapshots, and presentation.

SIMULATION

Kotlin

Server-authoritative movement, AI, combat, networking, and systems.

CONNECTION

KryoNet

Shared contracts with reliable events and responsive snapshots.

MEMORY

PostgreSQL

Accounts, sessions, and persistent character state.

LOXIROD // OPEN CHANNEL

Let’s build what
comes next.